Gamei Hitsuji
After the dramatic events that transpired in the imperial capital, Suimei feels like he's gotten what he can out of the Empire for now. Following a clue discovered in the book Felmenia brought to him from Astel's royal library, he sets off on the next leg of his journey with the court mage, spirit swordswoman, and reformed dark magic user in tow. What awaits them in the Saadias Alliance? And what's this about a third hero? Moreover, what of the
...Journey on!Suimei takes his first job, escorting a trade caravan to the Nelferian Empire. He's in for a pleasant surprise when he finds out Lefille's taken the same job, but sunny skies quickly turn ominous as a perfect storm of chaos and intrigue looms on the horizon. It turns out Suimei and Lefille will hit danger, darkness, blood, and betrayal—all before they even reach the Empire. Meanwhile, Reiji and his group hit their own patch of
...Suimei and two of his best friends find themselves mysteriously summoned to another world. There's a cute princess, magic galore, a Demon Lord that needs to be defeated, and a world that needs to be saved—the works! Too bad Suimei isn't interested. His friends are all too ready to play the parts of heroes, but Suimei just wants to get home. He has an advantage as a magician... but he's in for a rude awakening when he finds out what actually
...It's hard being a modern magician in another world!
While his best friend Reiji sets off on a quest to subjugate the Demon Lord, Suimei is fighting off palace intrigue and departing on a journey of his own—one he hopes will help him find a way back home. First stop? The local branch of the adventurer's guild where new challenges and allies await. But when he's put to the test, can he rise to the occasion without blowing his cover?
Suimei finally has his base set up, new housemate and all, and is primed to devote himself to his research in trying to find a way back home. But things are never that simple for our hard-luck anti-hero from another world. There's still a shadow on the loose in the city and an unfinished duel with a real hero to settle, but to make matters worse, someone new seems to have taken an interest in Suimei and his affairs. Meanwhile, Reiji and the others
...Suimei is finally reunited with Hatsumi, but it seems that demons aren't all they have to worry about these days. Who is this mysterious dragonnewt, and what does he want with the hero? Suimei isn't willing to let her go without a fight, but Eanru might not be the only one after her. Meanwhile, Reiji and his newly expanded group take up their quest to locate a legendary weapon that might help in the war against the demons. With enemies all around
...Suimei has finally figured out a way to get home, but it's too soon to celebrate. Suimei's return to his own world is less of a homecoming and more of a pit stop on a much larger and much, much more dangerous journey. Suimei needs to amass as many allies and resources as he can if he has a prayer of defeating his nemesis once and for all... But that's going to get a little tricky if he's babysitting the entire time. The girls are in for a surprise
...After a bewildering end to the clash with the demons in the Empire, Suimei discovers he has more enemies in this world than he thought. Meanwhile, the intentions of the Universal Apostles are still hazy at best, and Duke Hadorious still has a hostage he can use against Suimei and the others. Will Reiji's new power be enough to protect them from all the looming threats? Picking themselves up after the battle will be hard, but then it's time to prepare
...Reiji's party meets back up with Suimei and company to discuss the various threats challenging them now. Is there a dark connection they've been overlooking this whole time? Either way, it'll be hard for them to put their heads together when Suimei is still keeping secrets. Will he finally be able to come clean with his friends? And just how are they going to deal with the colorful new interloper in the group? They'll need to figure out something
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